The Gamification Co. Gamifying Behavior. Amplifying Outcomes The Gamification Co. Gamifying Behavior. Amplifying Outcomes
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A behavioural transformation company · Pune, India

Gamifying behaviour. Amplifying outcomes.

A neuroscience of play and technology-based ideas and products company. We combine gamification with the neuroscience of play and behavioural sciences to design, develop and deliver solutions that solve real-world problems.

Every piece here is playable. The red one is hiding something.

The TGC behaviour sequence

Six stages. One behaviour change.

We have created the TGC model, the essence of our approach to behaviour change: gamification solutions to engage, motivate and achieve. Scroll on to play through it.

Stage 01 · Challenge

Start with the outcome you need.

Every gamification strategy starts with a measurable outcome, with return on investment as the anchor. Our diagnostic approach looks at your processes, people practices and systems.

  • Desired outcome
  • Diagnostic approach
  • ROI as the anchor

Stage 02 · Engage

Turn the work into a game people choose to play.

Theme-based game elements turn your KPIs into points, badges and leaderboards, from the sales floor to the contact centre, so every workday becomes an engaging challenge.

  • Theme-based KPIs
  • Leaderboards
  • Coroebus

Stage 03 · Motivate

Design for the drivers that last.

We go beyond points, badges and leaderboards. Our design draws on the Octalysis framework, the neuroscience of play and core human drivers such as autonomy, mastery, purpose and relatedness.

  • Octalysis framework
  • Neuroscience of play
  • Intrinsic drivers

Stage 04 · Learn

Make learning stick between sessions.

Gamified learning in M²OST, mini-games in CubiCall and micro-learning at the Poppin Skillshots Café make learning more interactive, enjoyable and effective.

  • M²OST
  • CubiCall
  • Poppin Skillshots Café

Stage 05 · Achieve

Watch the scoreboard move.

Tangible, measurable organisational results, on the metrics your business already tracks.

118% Average store achievement, up from 85% International fast-fashion brand, 1,200+ stores

Stage 06 · Reward

Make every win mean something.

Reward and recognition strategies built around the outcomes you want, without stress or toxic competition. Rewarded behaviours are the ones people repeat.

+75% Improvement in employee engagement International contact centre

Results

Proof, not points.

118%Average store achievement, up from 85%International fast-fashion brand, 1,200+ stores
+75%Improvement in employee engagementInternational contact centre
+50%Improved conversionTribe Of Phones

Who we are

Gamifying behaviour. Amplifying outcomes.

Who we are

A neuroscience of play and technology-based ideas and products company.

We are a unique behavioural transformation company that combines the power of gamification with the neuroscience of play and behavioural sciences to design, develop and deliver solutions. Our mission is to build high-impact products and solutions that help solve real-world problems, using gamification as a lever.

What we do

Gamifying behaviour. Amplifying outcomes.

Our work leads to sustained transformation, from enhancing business performance to catalysing societal transformation and nation building. Our enterprise solutions build employee engagement and optimise the potential of individuals, for tangible and measurable organisational results. Our micro-learning based skill development platform is designed to strengthen capability building in the nation.

How we do it

Gamification solutions to engage, motivate and achieve.

We have created the TGC model, the essence of our approach to bringing about behaviour change: Challenge, Engage, Motivate, Learn, Achieve, Reward.

Behaviour card 01
Between stimulus and response there is behavior.
Behaviour card 02
Innovation needs change in behavior.
Behaviour card 03
Corporate culture is nothing but a set of positive behaviors.

The company we keep

Played by the best.

Some of the organisations that have worked with TGC.

  • Johnson Controls
  • bee'ah
  • Diageo India
  • Standard Chartered
  • Roche
  • iEnergizer
  • ACG
  • Larsen & Toubro
  • Bestseller
  • Maveric
  • Bata
  • ICICI Bank
  • Marico
  • R1RCM
  • Nuvoco
  • ICICI Prudential Life Insurance
  • 1Point1
  • PGP Glass
  • TXM
  • Vibes

Level complete

Ready to play for real?

Tell us the outcome you want to change. We will design, develop and deliver the gamified solution with you.

Or write tocontact@thegamificationcompany.com
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